> For the complete documentation index, see [llms.txt](https://woo-2.gitbook.io/wrestling-organization-online/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://woo-2.gitbook.io/wrestling-organization-online/wrestling-organization-online/gameplay/managers.md).

# Managers

It’s good to have someone in your corner.

Managers are optional and aren't needed to run a [Show](/wrestling-organization-online/wrestling-organization-online/gameplay/shows/winning-shows.md), but Managers are crucial for a player's success. Only one Manager can be used in one [Match](/wrestling-organization-online/wrestling-organization-online/gameplay/shows/match-types.md) per [Show](/wrestling-organization-online/wrestling-organization-online/gameplay/shows/winning-shows.md), and the Managers come with various benefits.

Managers are unlike [Wrestlers](/wrestling-organization-online/wrestling-organization-online/gameplay/wrestler-attributes.md) in many ways and we would like to focus on Manager **Passive** and **Active** abilities. Managers who have **Passive** abilities will always give their buff/debuff to the [Wrestler](/wrestling-organization-online/wrestling-organization-online/gameplay/wrestler-attributes.md) they are managing or their opponents without the worry of being ejected from ringside.

Managers with **Active** abilities will get involved in the [Matches](/wrestling-organization-online/wrestling-organization-online/gameplay/shows/match-types.md) and will risk being ejected from ringside. If a Manager is ejected from ringside then all buffs/debuffs they gave will be removed.

You will notice that some managers get a **x2** on their abilities. This means the Manager can activate the ability 2 times before being ejected.

Below are the basic abilities of current Managers. Keep in mind that like [Wrestlers](/wrestling-organization-online/wrestling-organization-online/gameplay/wrestler-attributes.md), Managers get stronger at higher levels.

<table data-header-hidden data-full-width="true"><thead><tr><th width="138"></th><th width="71"></th><th width="100"></th><th width="103"></th><th></th><th width="118"></th><th width="123"></th><th></th><th></th><th></th><th width="115"></th><th></th></tr></thead><tbody><tr><td><strong>Character</strong></td><td><strong>Cost</strong></td><td><strong>Speed Increase</strong></td><td><strong>HP Increase</strong></td><td><strong>Damage Increase</strong></td><td><strong>Wrestler Cost Reduction</strong></td><td><strong>Opponent Speed Reduction</strong></td><td><strong>Break Pin/Sub</strong></td><td><strong>Finisher Evasion</strong></td><td><strong>Type</strong></td><td><strong>Damaged Delivered</strong></td><td><strong>Heal</strong></td></tr><tr><td>Ivan</td><td>8</td><td>+1</td><td>+0</td><td>+0</td><td>-0</td><td>-0</td><td>false</td><td>false</td><td>Passive</td><td>0</td><td>+0</td></tr><tr><td>Paulie</td><td>10</td><td>+0</td><td>+1</td><td>+0</td><td>-0</td><td>-0</td><td>true</td><td>false</td><td>Active</td><td>0</td><td>+0</td></tr><tr><td>Sheila</td><td>12</td><td>+0</td><td>+0</td><td>+0</td><td>-0</td><td>-0</td><td>false</td><td>true</td><td>Active</td><td>0</td><td>+0</td></tr><tr><td>Pizza Baron</td><td>14</td><td>+0</td><td>+1</td><td>+0</td><td>-0</td><td>-0</td><td>false</td><td>false</td><td>Passive</td><td>0</td><td>+0</td></tr><tr><td>Sonny Onoo</td><td>13</td><td>+0</td><td>+0</td><td>+0</td><td>-0</td><td>-0</td><td>false</td><td>false</td><td>Active</td><td>3 damage at the end of round 2</td><td></td></tr></tbody></table>
