👨💼Managers
It’s good to have someone in your corner.
Managers are optional and aren't needed to run a Show, but Managers are crucial for a player's success. Only one Manager can be used in one Match per Show, and the Managers come with various benefits.
Managers are unlike Wrestlers in many ways and we would like to focus on Manager Passive and Active abilities. Managers who have Passive abilities will always give their buff/debuff to the Wrestler they are managing or their opponents without the worry of being ejected from ringside.
Managers with Active abilities will get involved in the Matches and will risk being ejected from ringside. If a Manager is ejected from ringside then all buffs/debuffs they gave will be removed.
You will notice that some managers get a x2 on their abilities. This means the Manager can activate the ability 2 times before being ejected.
Below are the basic abilities of current Managers. Keep in mind that like Wrestlers, Managers get stronger at higher levels.
Character | Cost | Speed Increase | HP Increase | Damage Increase | Wrestler Cost Reduction | Opponent Speed Reduction | Break Pin/Sub | Finisher Evasion | Type | Damaged Delivered | Heal |
Ivan | 8 | +1 | +0 | +0 | -0 | -0 | false | false | Passive | 0 | +0 |
Paulie | 10 | +0 | +1 | +0 | -0 | -0 | true | false | Active | 0 | +0 |
Sheila | 12 | +0 | +0 | +0 | -0 | -0 | false | true | Active | 0 | +0 |
Pizza Baron | 14 | +0 | +1 | +0 | -0 | -0 | false | false | Passive | 0 | +0 |
Sonny Onoo | 13 | +0 | +0 | +0 | -0 | -0 | false | false | Active | 3 damage at the end of round 2 |
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