Wrestling Organization Online
  • Wrestling Organization Online
    • đŸ¤ŧâ€â™‚ī¸What Is WOO?
    • 🎮Gameplay
      • đŸ¤ŧWrestler Attributes
        • 💰Cost
        • ⏊Speed
        • đŸ’ĨDamage
        • â¤ī¸Health
        • 💎Rarity
        • đŸĨˆBelt
          • Silver Belts
          • Gold Belts
      • âš”ī¸Wrestling Styles
      • đŸ•šī¸Moves
        • Normal Move
        • Pinning Combination
        • Submission
        • Finisher
        • Evading A Move
      • 👨‍đŸ’ŧManagers
      • ⭐NFT Leveling
        • Silver Belt Leveling
        • Gold Belt Leveling
      • đŸŽĨShows
        • 🃏Match Types
          • Undercard Matches
          • Main Event Matches
        • 💸Budget
        • đŸĨ‡Winning Shows
    • đŸ—ēī¸WOO Territories
      • đŸ™ī¸Cities
        • The Variables Of Cities
          • Fanbase
          • Wealth
          • Population
        • Earning From Cities
        • Infrastructure Upgrades
      • đŸŸī¸Venues
        • Venue Upgrades
          • Building Upgrades
          • Concessions Upgrades
          • Bathrooms Upgrades
          • Parking Upgrades
          • Unique Upgrades
            • Staff NFTs
            • Lore NFTs
      • 👨‍đŸ’ŧOrganizations
        • Organization Upgrades
    • đŸĒ™Tokenomics
      • đŸ“ŦDistribution
      • 🔧Utility
        • Asset Upgrades
        • Championship Titles
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  1. Wrestling Organization Online
  2. Gameplay
  3. Wrestler Attributes

Speed

Who hits who first?

PreviousCostNextDamage

Last updated 1 year ago

Speed is essential for getting the upper hand in a . You don't have to worry about how much your opponent can do if you all of their . With that being said, let's look at the different outcomes Speed changes.

  1. Order of attack

  2. Likelihood of

First, Speed is used to determine which player strikes first every round. In the case of a tie, a player will randomly be chosen to attack first in each round. This is crucial since you will be able to use your earlier than your opponent, allowing the player to secure the win.

Second, Speed determines the likelihood of a an attack.

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Match
Damage
Evade
Moves
Evasion
Finishing Move
Wrestler
Evading