Wrestling Organization Online
  • Wrestling Organization Online
    • 🤼‍♂️What Is WOO?
    • 🎮Gameplay
      • 🤼Wrestler Attributes
        • 💰Cost
        • ⏩Speed
        • 💥Damage
        • ❤️Health
        • 💎Rarity
        • 🥈Belt
          • Silver Belts
          • Gold Belts
      • ⚔️Wrestling Styles
      • 🕹️Moves
        • Normal Move
        • Pinning Combination
        • Submission
        • Finisher
        • Evading A Move
      • 👨‍💼Managers
      • ⭐NFT Leveling
        • Silver Belt Leveling
        • Gold Belt Leveling
      • 🎥Shows
        • 🃏Match Types
          • Undercard Matches
          • Main Event Matches
        • 💸Budget
        • 🥇Winning Shows
    • 🗺️WOO Territories
      • 🏙️Cities
        • The Variables Of Cities
          • Fanbase
          • Wealth
          • Population
        • Earning From Cities
        • Infrastructure Upgrades
      • 🏟️Venues
        • Venue Upgrades
          • Building Upgrades
          • Concessions Upgrades
          • Bathrooms Upgrades
          • Parking Upgrades
          • Unique Upgrades
            • Staff NFTs
            • Lore NFTs
      • 👨‍💼Organizations
        • Organization Upgrades
    • 🪙Tokenomics
      • 📬Distribution
      • 🔧Utility
        • Asset Upgrades
        • Championship Titles
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  1. Wrestling Organization Online
  2. Gameplay

Wrestling Styles

Rock, Paper, Scissors, but with more action.

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Last updated 1 year ago

has 3 different wrestling styles for their wrestlers, which include:

  1. Powerhouse

  2. High Flying

  3. Technical

These styles work in a rock/paper/scissors style of resistance where 1 style is resistant to one other style. This resistance halves the damage done by a (rounded up). This increases strategic play immensely and provides more depth to the game. The resistances are as follows:

  • Technical is resistant to High Flying.

  • High Flying is resistant to Powerhouse.

  • Powerhouse is resistant to Technical.

Here is an example of how resistance works:

A Technical with 2 damage connects with its on a High Flying . The High Flying takes 4 damage from the . 2 damage doubled due to the . This is done in full since there is no resistance.

A Technical with 2 damage connects with its on a Powerhouse . The Powerhouse takes 2 damage from the . 2 damage doubled due to the , then halved due to resistance.

As you can see, it is essential for players to correctly determine which an opponent will use and attempt to counter their opponent's styles.

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Wrestling Organization Online
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