Evading A Move

"Can't touch this!"

This is determined by a ten percent Evasion chance for every one-point difference between the defender's Speed and the attacker's Speed. Here is an example. The attacking player has 1 Speed and attempts to hit a defender that has 6 Speed. The defender will have a 50% chance of Evading the attack.

6 (Defender's Speed) - 1 (Attacker's Speed) =5 (Speed Differential); 5*10%=50%

If an attacking player misses a move, they revert to using their first move the next round. You can see how important this becomes. If a player evades a Finishing Move, they have to wait additional rounds to use their Finisher, giving their opponent ample time to win the match.

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